MyGUI
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MyGUIEngine
include
MyGUI_ISubWidget.h
Go to the documentation of this file.
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/*
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* This source file is part of MyGUI. For the latest info, see http://mygui.info/
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* Distributed under the MIT License
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* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
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*/
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#ifndef MYGUI_I_SUB_WIDGET_H_
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#define MYGUI_I_SUB_WIDGET_H_
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#include "
MyGUI_Prerequest.h
"
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#include "
MyGUI_ICroppedRectangle.h
"
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#include "
MyGUI_ILayerNode.h
"
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#include "
MyGUI_Types.h
"
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#include "
MyGUI_IRenderTarget.h
"
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#include "
MyGUI_IStateInfo.h
"
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#include "
MyGUI_IObject.h
"
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namespace
MyGUI
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{
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class
ISubWidget;
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typedef
std::vector<ISubWidget*>
VectorSubWidget
;
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class
MYGUI_EXPORT
ISubWidget
:
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public
ICroppedRectangle
,
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public
IObject
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{
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MYGUI_RTTI_DERIVED
(
ISubWidget
)
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public
:
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ISubWidget
() : mVisible(true) { }
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virtual
void
createDrawItem
(
ITexture
* _texture,
ILayerNode
* _node) = 0;
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virtual
void
destroyDrawItem
() = 0;
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virtual
void
setAlpha
(
float
_alpha) { }
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virtual
void
setStateData
(
IStateInfo
* _data) { }
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virtual
void
doRender
() = 0;
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virtual
void
setAlign
(
Align
_value)
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{
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mAlign = _value;
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}
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virtual
void
setVisible
(
bool
_value)
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{
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mVisible = _value;
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}
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virtual
void
_updateView
() { }
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virtual
void
_correctView
() { }
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virtual
void
_setAlign
(
const
IntSize
& _oldsize) { }
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virtual
void
doManualRender
(
IVertexBuffer
* _buffer,
ITexture
* _texture,
size_t
_count) { }
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protected
:
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Align
mAlign
;
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bool
mVisible
;
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};
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}
// namespace MyGUI
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#endif
// MYGUI_I_SUB_WIDGET_H_
MyGUI_ICroppedRectangle.h
MyGUI_ILayerNode.h
MyGUI_IObject.h
MyGUI_IRenderTarget.h
MyGUI_IStateInfo.h
MYGUI_EXPORT
#define MYGUI_EXPORT
Definition:
MyGUI_Platform.h:89
MyGUI_Prerequest.h
MYGUI_RTTI_DERIVED
#define MYGUI_RTTI_DERIVED(DerivedType)
Definition:
MyGUI_RTTI.h:48
MyGUI_Types.h
MyGUI::ICroppedRectangle
Definition:
MyGUI_ICroppedRectangle.h:17
MyGUI::ILayerNode
Definition:
MyGUI_ILayerNode.h:30
MyGUI::IObject
Definition:
MyGUI_IObject.h:17
MyGUI::IStateInfo
Definition:
MyGUI_IStateInfo.h:18
MyGUI::ISubWidget
Definition:
MyGUI_ISubWidget.h:27
MyGUI::ISubWidget::createDrawItem
virtual void createDrawItem(ITexture *_texture, ILayerNode *_node)=0
MyGUI::ISubWidget::setStateData
virtual void setStateData(IStateInfo *_data)
Definition:
MyGUI_ISubWidget.h:38
MyGUI::ISubWidget::setAlign
virtual void setAlign(Align _value)
Definition:
MyGUI_ISubWidget.h:42
MyGUI::ISubWidget::mAlign
Align mAlign
Definition:
MyGUI_ISubWidget.h:59
MyGUI::ISubWidget::_setAlign
virtual void _setAlign(const IntSize &_oldsize)
Definition:
MyGUI_ISubWidget.h:54
MyGUI::ISubWidget::setAlpha
virtual void setAlpha(float _alpha)
Definition:
MyGUI_ISubWidget.h:36
MyGUI::ISubWidget::doRender
virtual void doRender()=0
MyGUI::ISubWidget::_updateView
virtual void _updateView()
Definition:
MyGUI_ISubWidget.h:51
MyGUI::ISubWidget::_correctView
virtual void _correctView()
Definition:
MyGUI_ISubWidget.h:52
MyGUI::ISubWidget::ISubWidget
ISubWidget()
Definition:
MyGUI_ISubWidget.h:31
MyGUI::ISubWidget::mVisible
bool mVisible
Definition:
MyGUI_ISubWidget.h:60
MyGUI::ISubWidget::destroyDrawItem
virtual void destroyDrawItem()=0
MyGUI::ISubWidget::doManualRender
virtual void doManualRender(IVertexBuffer *_buffer, ITexture *_texture, size_t _count)
Definition:
MyGUI_ISubWidget.h:56
MyGUI::ISubWidget::setVisible
virtual void setVisible(bool _value)
Definition:
MyGUI_ISubWidget.h:46
MyGUI::ITexture
Definition:
MyGUI_ITexture.h:28
MyGUI::IVertexBuffer
Definition:
MyGUI_IVertexBuffer.h:17
MyGUI
Definition:
MyGUI_ActionController.h:15
MyGUI::VectorSubWidget
std::vector< ISubWidget * > VectorSubWidget
Definition:
MyGUI_ISubWidget.h:22
MyGUI::Align
Definition:
MyGUI_Align.h:20
MyGUI::types::TSize< int >
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