MyGUI 3.4.1
MyGUI_VertexData.h
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1/*
2 * This source file is part of MyGUI. For the latest info, see http://mygui.info/
3 * Distributed under the MIT License
4 * (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
5 */
6
7#ifndef MYGUI_VERTEX_DATA_H_
8#define MYGUI_VERTEX_DATA_H_
9
10#include "MyGUI_Prerequest.h"
11#include "MyGUI_Types.h"
12
13namespace MyGUI
14{
15
16 struct Vertex
17 {
18 void set(float _x, float _y, float _z, float _u, float _v, uint32 _colour)
19 {
20 x = _x;
21 y = _y;
22 z = _z;
23 u = _u;
24 v = _v;
25 colour = _colour;
26 }
27
28 float x, y, z;
30 float u, v;
31 };
32
34 {
35 enum Enum
36 {
43 VertexCount = 6
44 };
45
46 void set(float _l, float _t, float _r, float _b, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour)
47 {
48 vertex[CornerLT].set(_l, _t, _z, _u1, _v1, _colour);
49 vertex[CornerRT].set(_r, _t, _z, _u2, _v1, _colour);
50 vertex[CornerLB].set(_l, _b, _z, _u1, _v2, _colour);
51 vertex[CornerRB].set(_r, _b, _z, _u2, _v2, _colour);
54 }
55
56 void set(float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float _x4, float _y4, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour)
57 {
58 vertex[CornerLT].set(_x1, _y1, _z, _u1, _v1, _colour);
59 vertex[CornerRT].set(_x2, _y2, _z, _u2, _v1, _colour);
60 vertex[CornerLB].set(_x4, _y4, _z, _u1, _v2, _colour);
61 vertex[CornerRB].set(_x3, _y3, _z, _u2, _v2, _colour);
64 }
65
67 };
68
69} // namespace MyGUI
70
71#endif // MYGUI_VERTEX_DATA_H_
uint32_t uint32
Definition: MyGUI_Types.h:47
void set(float _x, float _y, float _z, float _u, float _v, uint32 _colour)
void set(float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float _x4, float _y4, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour)
void set(float _l, float _t, float _r, float _b, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour)