circuits.core.events module¶
This module defines the basic event class and common events.
- class circuits.core.events.Event(*args, **kwargs)¶
Bases:
object
An event is a message send to one or more channels. It is eventually dispatched to all components that have handlers for one of the channels and the event type.
All normal arguments and keyword arguments passed to the constructor of an event are passed on to the handler. When declaring a handler, its argument list must therefore match the arguments used for creating the event.
Every event has a
name
attribute that is used for matching the event with the handlers.- Variables
channels –
an optional attribute that may be set before firing the event. If defined (usually as a class variable), the attribute specifies the channels that the event should be delivered to as a tuple. This overrides the default behavior of sending the event to the firing component’s channel.
When an event is fired, the value in this attribute is replaced for the instance with the channels that the event is actually sent to. This information may be used e.g. when the event is passed as a parameter to a handler.
value – this is a
circuits.core.values.Value
object that holds the results returned by the handlers invoked for the event.success – if this optional attribute is set to
True
, an associated eventsuccess
(original name with “_success” appended) will automatically be fired when all handlers for the event have been invoked successfully.success_channels – the success event is, by default, delivered to same channels as the successfully dispatched event itself. This may be overridden by specifying an alternative list of destinations using this attribute.
complete – if this optional attribute is set to
True
, an associated eventcomplete
(original name with “_complete” appended) will automatically be fired when all handlers for the event and all events fired by these handlers (recursively) have been invoked successfully.complete_channels – the complete event is, by default, delivered to same channels as the initially dispatched event itself. This may be overridden by specifying an alternative list of destinations using this attribute.
- channels = ()¶
The channels this message is sent to.
- parent = None¶
- notify = False¶
- success = False¶
- failure = False¶
- complete = False¶
- alert_done = False¶
- waitingHandlers = 0¶
- classmethod create(_name, *args, **kwargs)¶
- child(name, *args, **kwargs)¶
- cancel()¶
Cancel the event from being processed (if not already)
- stop()¶
Stop further processing of this event
- class circuits.core.events.exception(type, value, traceback, handler=None, fevent=None)¶
Bases:
Event
exception Event
This event is sent for any exceptions that occur during the execution of an event Handler that is not SystemExit or KeyboardInterrupt.
- Parameters
type (type) – type of exception
value (exceptions.Exceptions) – exception object
traceback (traceback) – traceback of exception
handler (@handler(<method>)) – handler that raised the exception
fevent (event) – event that failed
An event is a message send to one or more channels. It is eventually dispatched to all components that have handlers for one of the channels and the event type.
All normal arguments and keyword arguments passed to the constructor of an event are passed on to the handler. When declaring a handler, its argument list must therefore match the arguments used for creating the event.
Every event has a
name
attribute that is used for matching the event with the handlers.- Variables
channels –
an optional attribute that may be set before firing the event. If defined (usually as a class variable), the attribute specifies the channels that the event should be delivered to as a tuple. This overrides the default behavior of sending the event to the firing component’s channel.
When an event is fired, the value in this attribute is replaced for the instance with the channels that the event is actually sent to. This information may be used e.g. when the event is passed as a parameter to a handler.
value – this is a
circuits.core.values.Value
object that holds the results returned by the handlers invoked for the event.success – if this optional attribute is set to
True
, an associated eventsuccess
(original name with “_success” appended) will automatically be fired when all handlers for the event have been invoked successfully.success_channels – the success event is, by default, delivered to same channels as the successfully dispatched event itself. This may be overridden by specifying an alternative list of destinations using this attribute.
complete – if this optional attribute is set to
True
, an associated eventcomplete
(original name with “_complete” appended) will automatically be fired when all handlers for the event and all events fired by these handlers (recursively) have been invoked successfully.complete_channels – the complete event is, by default, delivered to same channels as the initially dispatched event itself. This may be overridden by specifying an alternative list of destinations using this attribute.
- format_traceback(traceback)¶
- class circuits.core.events.started(manager)¶
Bases:
Event
started Event
This Event is sent when a Component or Manager has started running.
An event is a message send to one or more channels. It is eventually dispatched to all components that have handlers for one of the channels and the event type.
All normal arguments and keyword arguments passed to the constructor of an event are passed on to the handler. When declaring a handler, its argument list must therefore match the arguments used for creating the event.
Every event has a
name
attribute that is used for matching the event with the handlers.- Variables
channels –
an optional attribute that may be set before firing the event. If defined (usually as a class variable), the attribute specifies the channels that the event should be delivered to as a tuple. This overrides the default behavior of sending the event to the firing component’s channel.
When an event is fired, the value in this attribute is replaced for the instance with the channels that the event is actually sent to. This information may be used e.g. when the event is passed as a parameter to a handler.
value – this is a
circuits.core.values.Value
object that holds the results returned by the handlers invoked for the event.success – if this optional attribute is set to
True
, an associated eventsuccess
(original name with “_success” appended) will automatically be fired when all handlers for the event have been invoked successfully.success_channels – the success event is, by default, delivered to same channels as the successfully dispatched event itself. This may be overridden by specifying an alternative list of destinations using this attribute.
complete – if this optional attribute is set to
True
, an associated eventcomplete
(original name with “_complete” appended) will automatically be fired when all handlers for the event and all events fired by these handlers (recursively) have been invoked successfully.complete_channels – the complete event is, by default, delivered to same channels as the initially dispatched event itself. This may be overridden by specifying an alternative list of destinations using this attribute.
- class circuits.core.events.stopped(manager)¶
Bases:
Event
stopped Event
This Event is sent when a Component or Manager has stopped running.
An event is a message send to one or more channels. It is eventually dispatched to all components that have handlers for one of the channels and the event type.
All normal arguments and keyword arguments passed to the constructor of an event are passed on to the handler. When declaring a handler, its argument list must therefore match the arguments used for creating the event.
Every event has a
name
attribute that is used for matching the event with the handlers.- Variables
channels –
an optional attribute that may be set before firing the event. If defined (usually as a class variable), the attribute specifies the channels that the event should be delivered to as a tuple. This overrides the default behavior of sending the event to the firing component’s channel.
When an event is fired, the value in this attribute is replaced for the instance with the channels that the event is actually sent to. This information may be used e.g. when the event is passed as a parameter to a handler.
value – this is a
circuits.core.values.Value
object that holds the results returned by the handlers invoked for the event.success – if this optional attribute is set to
True
, an associated eventsuccess
(original name with “_success” appended) will automatically be fired when all handlers for the event have been invoked successfully.success_channels – the success event is, by default, delivered to same channels as the successfully dispatched event itself. This may be overridden by specifying an alternative list of destinations using this attribute.
complete – if this optional attribute is set to
True
, an associated eventcomplete
(original name with “_complete” appended) will automatically be fired when all handlers for the event and all events fired by these handlers (recursively) have been invoked successfully.complete_channels – the complete event is, by default, delivered to same channels as the initially dispatched event itself. This may be overridden by specifying an alternative list of destinations using this attribute.
- class circuits.core.events.signal(signo, stack)¶
Bases:
Event
signal Event
This Event is sent when a Component receives a signal.
- Parameters
signo – The signal number received.
stack – The interrupted stack frame.
An event is a message send to one or more channels. It is eventually dispatched to all components that have handlers for one of the channels and the event type.
All normal arguments and keyword arguments passed to the constructor of an event are passed on to the handler. When declaring a handler, its argument list must therefore match the arguments used for creating the event.
Every event has a
name
attribute that is used for matching the event with the handlers.- Variables
channels –
an optional attribute that may be set before firing the event. If defined (usually as a class variable), the attribute specifies the channels that the event should be delivered to as a tuple. This overrides the default behavior of sending the event to the firing component’s channel.
When an event is fired, the value in this attribute is replaced for the instance with the channels that the event is actually sent to. This information may be used e.g. when the event is passed as a parameter to a handler.
value – this is a
circuits.core.values.Value
object that holds the results returned by the handlers invoked for the event.success – if this optional attribute is set to
True
, an associated eventsuccess
(original name with “_success” appended) will automatically be fired when all handlers for the event have been invoked successfully.success_channels – the success event is, by default, delivered to same channels as the successfully dispatched event itself. This may be overridden by specifying an alternative list of destinations using this attribute.
complete – if this optional attribute is set to
True
, an associated eventcomplete
(original name with “_complete” appended) will automatically be fired when all handlers for the event and all events fired by these handlers (recursively) have been invoked successfully.complete_channels – the complete event is, by default, delivered to same channels as the initially dispatched event itself. This may be overridden by specifying an alternative list of destinations using this attribute.
- class circuits.core.events.registered(component, manager)¶
Bases:
Event
registered Event
This Event is sent when a Component has registered with another Component or Manager. This Event is only sent if the Component or Manager being registered which is not itself.
- Parameters
An event is a message send to one or more channels. It is eventually dispatched to all components that have handlers for one of the channels and the event type.
All normal arguments and keyword arguments passed to the constructor of an event are passed on to the handler. When declaring a handler, its argument list must therefore match the arguments used for creating the event.
Every event has a
name
attribute that is used for matching the event with the handlers.- Variables
channels –
an optional attribute that may be set before firing the event. If defined (usually as a class variable), the attribute specifies the channels that the event should be delivered to as a tuple. This overrides the default behavior of sending the event to the firing component’s channel.
When an event is fired, the value in this attribute is replaced for the instance with the channels that the event is actually sent to. This information may be used e.g. when the event is passed as a parameter to a handler.
value – this is a
circuits.core.values.Value
object that holds the results returned by the handlers invoked for the event.success – if this optional attribute is set to
True
, an associated eventsuccess
(original name with “_success” appended) will automatically be fired when all handlers for the event have been invoked successfully.success_channels – the success event is, by default, delivered to same channels as the successfully dispatched event itself. This may be overridden by specifying an alternative list of destinations using this attribute.
complete – if this optional attribute is set to
True
, an associated eventcomplete
(original name with “_complete” appended) will automatically be fired when all handlers for the event and all events fired by these handlers (recursively) have been invoked successfully.complete_channels – the complete event is, by default, delivered to same channels as the initially dispatched event itself. This may be overridden by specifying an alternative list of destinations using this attribute.
- class circuits.core.events.unregistered(*args, **kwargs)¶
Bases:
Event
unregistered Event
This Event is sent when a Component has been unregistered from its Component or Manager.
An event is a message send to one or more channels. It is eventually dispatched to all components that have handlers for one of the channels and the event type.
All normal arguments and keyword arguments passed to the constructor of an event are passed on to the handler. When declaring a handler, its argument list must therefore match the arguments used for creating the event.
Every event has a
name
attribute that is used for matching the event with the handlers.- Variables
channels –
an optional attribute that may be set before firing the event. If defined (usually as a class variable), the attribute specifies the channels that the event should be delivered to as a tuple. This overrides the default behavior of sending the event to the firing component’s channel.
When an event is fired, the value in this attribute is replaced for the instance with the channels that the event is actually sent to. This information may be used e.g. when the event is passed as a parameter to a handler.
value – this is a
circuits.core.values.Value
object that holds the results returned by the handlers invoked for the event.success – if this optional attribute is set to
True
, an associated eventsuccess
(original name with “_success” appended) will automatically be fired when all handlers for the event have been invoked successfully.success_channels – the success event is, by default, delivered to same channels as the successfully dispatched event itself. This may be overridden by specifying an alternative list of destinations using this attribute.
complete – if this optional attribute is set to
True
, an associated eventcomplete
(original name with “_complete” appended) will automatically be fired when all handlers for the event and all events fired by these handlers (recursively) have been invoked successfully.complete_channels – the complete event is, by default, delivered to same channels as the initially dispatched event itself. This may be overridden by specifying an alternative list of destinations using this attribute.
- class circuits.core.events.generate_events(lock, max_wait)¶
Bases:
Event
generate_events Event
This Event is sent by the circuits core. All components that generate timed events or events from external sources (e.g. data becoming available) should fire any pending events in their “generate_events” handler.
The handler must either call
stop()
(*preventing other handlers from being called in the same iteration) or must invokereduce_time_left()
with parameter 0.- Parameters
max_wait – maximum time available for generating events.
Components that actually consume time waiting for events to be generated, thus suspending normal execution, must provide a method
resume
that interrupts waiting for events.An event is a message send to one or more channels. It is eventually dispatched to all components that have handlers for one of the channels and the event type.
All normal arguments and keyword arguments passed to the constructor of an event are passed on to the handler. When declaring a handler, its argument list must therefore match the arguments used for creating the event.
Every event has a
name
attribute that is used for matching the event with the handlers.- Variables
channels –
an optional attribute that may be set before firing the event. If defined (usually as a class variable), the attribute specifies the channels that the event should be delivered to as a tuple. This overrides the default behavior of sending the event to the firing component’s channel.
When an event is fired, the value in this attribute is replaced for the instance with the channels that the event is actually sent to. This information may be used e.g. when the event is passed as a parameter to a handler.
value – this is a
circuits.core.values.Value
object that holds the results returned by the handlers invoked for the event.success – if this optional attribute is set to
True
, an associated eventsuccess
(original name with “_success” appended) will automatically be fired when all handlers for the event have been invoked successfully.success_channels – the success event is, by default, delivered to same channels as the successfully dispatched event itself. This may be overridden by specifying an alternative list of destinations using this attribute.
complete – if this optional attribute is set to
True
, an associated eventcomplete
(original name with “_complete” appended) will automatically be fired when all handlers for the event and all events fired by these handlers (recursively) have been invoked successfully.complete_channels – the complete event is, by default, delivered to same channels as the initially dispatched event itself. This may be overridden by specifying an alternative list of destinations using this attribute.
- property time_left¶
The time left for generating events. A value less than 0 indicates unlimited time. You should have only one component in your system (usually a poller component) that spends up to “time left” until it generates an event.
- reduce_time_left(time_left)¶
Update the time left for generating events. This is typically used by event generators that currently don’t want to generate an event but know that they will within a certain time. By reducing the time left, they make sure that they are reinvoked when the time for generating the event has come (at the latest).
This method can only be used to reduce the time left. If the parameter is larger than the current value of time left, it is ignored.
If the time left is reduced to 0 and the event is currently being handled, the handler’s resume method is invoked.
- property lock¶