tkinter.dnd
— Drag and drop support¶
Source code: Lib/tkinter/dnd.py
Note
This is experimental and due to be deprecated when it is replaced with the Tk DND.
The tkinter.dnd
module provides drag-and-drop support for objects within
a single application, within the same window or between windows. To enable an
object to be dragged, you must create an event binding for it that starts the
drag-and-drop process. Typically, you bind a ButtonPress event to a callback
function that you write (see Bindings and Events). The function should
call dnd_start()
, where ‘source’ is the object to be dragged, and ‘event’
is the event that invoked the call (the argument to your callback function).
Selection of a target object occurs as follows:
Top-down search of area under mouse for target widget
Target widget should have a callable dnd_accept attribute
If dnd_accept is not present or returns None, search moves to parent widget
If no target widget is found, then the target object is None
Call to <old_target>.dnd_leave(source, event)
Call to <new_target>.dnd_enter(source, event)
Call to <target>.dnd_commit(source, event) to notify of drop
Call to <source>.dnd_end(target, event) to signal end of drag-and-drop
- class tkinter.dnd.DndHandler(source, event)¶
The DndHandler class handles drag-and-drop events tracking Motion and ButtonRelease events on the root of the event widget.
- cancel(event=None)¶
Cancel the drag-and-drop process.
- finish(event, commit=0)¶
Execute end of drag-and-drop functions.
- on_motion(event)¶
Inspect area below mouse for target objects while drag is performed.
- on_release(event)¶
Signal end of drag when the release pattern is triggered.
- tkinter.dnd.dnd_start(source, event)¶
Factory function for drag-and-drop process.
See also