QStylePlugin Class
The QStylePlugin class provides an abstract base for custom QStyle plugins. More...
Header: | #include <QStylePlugin> |
qmake: | QT += widgets |
Inherits: | QObject |
Public Functions
QStylePlugin(QObject *parent = nullptr) | |
virtual | ~QStylePlugin() |
virtual QStyle * | create(const QString &key) = 0 |
Detailed Description
QStylePlugin is a simple plugin interface that makes it easy to create custom styles that can be loaded dynamically into applications using the QStyleFactory class.
Writing a style plugin is achieved by subclassing this base class, reimplementing the pure virtual create() function, and exporting the class using the Q_PLUGIN_METADATA() macro.
class MyStylePlugin : public QStylePlugin { Q_OBJECT Q_PLUGIN_METADATA(IID "org.qt-project.Qt.QStyleFactoryInterface" FILE "mystyleplugin.json") public: MyStylePlugin(QObject *parent = 0); QStyle *create(const QString &key) override; };
The json metadata file mystyleplugin.json
for the plugin needs to contain information about the names of the styles the plugins supports as follows:
{ "Keys": [ "Rocket", "Starbuster" ] }
See How to Create Qt Plugins for details.
See also QStyleFactory and QStyle.
Member Function Documentation
QStylePlugin::QStylePlugin(QObject *parent = nullptr)
Constructs a style plugin with the given parent.
Note that this constructor is invoked automatically by the moc generated code that exports the plugin, so there is no need for calling it explicitly.
[virtual]
QStylePlugin::~QStylePlugin()
Destroys the style plugin.
Note that Qt destroys a plugin automatically when it is no longer used, so there is no need for calling the destructor explicitly.
[pure virtual]
QStyle *QStylePlugin::create(const QString &key)
Creates and returns a QStyle object for the given style key. If a plugin cannot create a style, it should return 0 instead.
The style key is usually the class name of the required style. Note that the keys are case insensitive. For example:
QStyle *MyStylePlugin::create(const QString &key) { QString lcKey = key.toLower(); if (lcKey == "rocket") { return new RocketStyle; } else if (lcKey == "starbuster") { return new StarBusterStyle; } return 0; }