Qt Quick Demo - Maroon in Trouble

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 import QtQuick 2.0
 import QtQuick.Particles 2.0
 import "content"
 import "content/logic.js" as Logic

 Item {
     id: root
     width: 320
     height: 480
     property var gameState
     property bool passedSplash: false

     Image {
         source:"content/gfx/background.png"
         anchors.bottom: view.bottom

         ParticleSystem {
             id: particles
             anchors.fill: parent

             ImageParticle {
                 id: bubble
                 anchors.fill: parent
                 source: "content/gfx/catch.png"
                 opacity: 0.25
             }

             Wander {
                 xVariance: 25;
                 pace: 25;
             }

             Emitter {
                 width: parent.width
                 height: 150
                 anchors.bottom: parent.bottom
                 anchors.bottomMargin: 3
                 startTime: 15000

                 emitRate: 2
                 lifeSpan: 15000

                 acceleration: PointDirection{ y: -6; xVariation: 2; yVariation: 2 }

                 size: 24
                 sizeVariation: 16
             }
         }
     }

     Column {
         id: view
         y: -(height - 480)
         width: 320

         GameOverScreen { gameCanvas: canvas }

         Item {
             id: canvasArea
             width: 320
             height: 480

             Row {
                 height: childrenRect.height
                 Image {
                     id: wave
                     y: 30
                     source:"content/gfx/wave.png"
                 }
                 Image {
                     y: 30
                     source:"content/gfx/wave.png"
                 }
                 NumberAnimation on x { from: 0; to: -(wave.width); duration: 16000; loops: Animation.Infinite }
                 SequentialAnimation on y {
                     loops: Animation.Infinite
                     NumberAnimation { from: y - 2; to: y + 2; duration: 1600; easing.type: Easing.InOutQuad }
                     NumberAnimation { from: y + 2; to: y - 2; duration: 1600; easing.type: Easing.InOutQuad }
                 }
             }

             Row {
                 opacity: 0.5
                 Image {
                     id: wave2
                     y: 25
                     source: "content/gfx/wave.png"
                 }
                 Image {
                     y: 25
                     source: "content/gfx/wave.png"
                 }
                 NumberAnimation on x { from: -(wave2.width); to: 0; duration: 32000; loops: Animation.Infinite }
                 SequentialAnimation on y {
                     loops: Animation.Infinite
                     NumberAnimation { from: y + 2; to: y - 2; duration: 1600; easing.type: Easing.InOutQuad }
                     NumberAnimation { from: y - 2; to: y + 2; duration: 1600; easing.type: Easing.InOutQuad }
                 }
             }

             Image {
                 source: "content/gfx/sunlight.png"
                 opacity: 0.02
                 y: 0
                 anchors.horizontalCenter: parent.horizontalCenter
                 transformOrigin: Item.Top
                 SequentialAnimation on rotation {
                     loops: Animation.Infinite
                     NumberAnimation { from: -10; to: 10; duration: 8000; easing.type: Easing.InOutSine }
                     NumberAnimation { from: 10; to: -10; duration: 8000; easing.type: Easing.InOutSine }
                 }
             }

             Image {
                 source: "content/gfx/sunlight.png"
                 opacity: 0.04
                 y: 20
                 anchors.horizontalCenter: parent.horizontalCenter
                 transformOrigin: Item.Top
                 SequentialAnimation on rotation {
                     loops: Animation.Infinite
                     NumberAnimation { from: 10; to: -10; duration: 8000; easing.type: Easing.InOutSine }
                     NumberAnimation { from: -10; to: 10; duration: 8000; easing.type: Easing.InOutSine }
                 }
             }

             Image {
                 source: "content/gfx/grid.png"
                 opacity: 0.5
             }

             GameCanvas {
                 id: canvas
                 anchors.bottom: parent.bottom
                 anchors.bottomMargin: 20
                 x: 32
                 focus: true
             }

             InfoBar { anchors.bottom: canvas.top; anchors.bottomMargin: 6; width: parent.width }

             //3..2..1..go
             Timer {
                 id: countdownTimer
                 interval: 1000
                 running: root.countdown < 5
                 repeat: true
                 onTriggered: root.countdown++
             }
             Repeater {
                 model: ["content/gfx/text-blank.png", "content/gfx/text-3.png", "content/gfx/text-2.png", "content/gfx/text-1.png", "content/gfx/text-go.png"]
                 delegate: Image {
                     visible: root.countdown <= index
                     opacity: root.countdown == index ? 0.5 : 0.1
                     scale: root.countdown >= index ? 1.0 : 0.0
                     source: modelData
                     Behavior on opacity { NumberAnimation {} }
                     Behavior on scale { NumberAnimation {} }
                 }
             }
         }

         NewGameScreen {
             onStartButtonClicked: root.passedSplash = true
         }
     }

     property int countdown: 10
     Timer {
         id: gameStarter
         interval: 4000
         running: false
         repeat: false
         onTriggered: Logic.startGame(canvas);
     }

     states: [
         State {
             name: "gameOn"; when: gameState.gameOver == false && passedSplash
             PropertyChanges { target: view; y: -(height - 960) }
             StateChangeScript { script: root.countdown = 0; }
             PropertyChanges { target: gameStarter; running: true }
         },
         State {
             name: "gameOver"; when: gameState.gameOver == true
             PropertyChanges { target: view; y: 0 }
         }
     ]

     transitions: Transition {
         NumberAnimation { properties: "x,y"; duration: 1200; easing.type: Easing.OutQuad }
     }

     Component.onCompleted: gameState = Logic.newGameState(canvas);
 }